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Break the Future
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Testing skin color on commissioned image
17 days ago
All skin types from different races have a color code, so I want this color to be applied to whatever image we use so it will be easy to add new colors later. I...
Testing map for exploration
37 days ago
Bought a new tileset ( https://stevencolling.itch.io/isle-of-lore-2-hex-tiles-regular ) and I'm testing now how to open up new tiles when exploring, tooltips an...
43 days ago
Testing the inventory UI so the character can equip armor and weapons so I can test combat next...
53 days ago
I took some time to work on some shaders after finding the site shadertoy, it was a nice change of pace, right now I have been working on all formulas and how t...
Finishing some clean up and in game editors
64 days ago
So I did a bunch of things the last few days. First I cleaned up some code on the c++ side and moved it to QML, the idea is to have most code there since the ga...
Character Creation Preferences
68 days ago
Here is the last step of character creation. The player may choose what they prefer using dislike, like and love. Dislike gives one point, like takes one point...
Testing second part of character creation
70 days ago
Now that this part is ready I'm going to start the third part, which is more simple, to set your character preferences, what they like and dislike...
Testing dungeon generation
71 days ago
Using the tutorial https://www.patreon.com/posts/hatching-in-1pdg-31716880 from the famous https://watabou.itch.io/one-page-dungeon / https://www.patreon.c...
Break the Future
76 days ago
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