Testing dungeon generation


Using the tutorial https://www.patreon.com/posts/hatching-in-1pdg-31716880 from the famous https://watabou.itch.io/one-page-dungeon / https://www.patreon.com/watawatabou I was able to replicate it using Qt/QML, it uses a painter device.

Giving a matrix of 0 and 1 to represent where are the rooms, it makes a image file that is loaded in QML, all this in game.

So right now I need to make the algorithm for generating random rooms and corridors, as the visual aspect is already ready.

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